A one-day exploration of Bernini’s Video Edit model, running locally on an RTX 5090.
For this test, I remixed several classic shots from The Matrix using “The NeoBorg,” a custom character reference built from a detailed character sheet. The sheet gave Bernini enough visual information to maintain the character across multiple camera angles and scene setups.
The model feels surprisingly flexible, with strong prompt adherence and promising motion-transfer behavior. Character motion transfer is only one possible use case, but this first round opened up a lot of ideas for future experiments.
Created with ComfyUI and Bernini.
Character sheet created with Flux2 Klein Edit.